Archives for July, 2006

Saints and Thieves

Play it, play it now!
In “Saints and Thieves,” Spitter gives us everything that makes Thief great. This mission has all the essentials: interesting architecture with alternate routes (I found four ways to get into the Redblades’ compound), an automap, good puzzles, surprises, intersting gameplay to accomodate a variety of play styles, […]

Chronicle of the Metal Age : Chapter I - Clefts in the Hammer

Authors :

Sir Balu : global architecture, AI, storyline, scripting
Jano : custom skins and textures, voice acting, beta testing

Date of Release: Aug 2003
Too easy.
Just kidding. Never let it be said this one isn’t a challenge. Very large and diverse. I WANT to ding the mission for the fact I only finished the last objective due to […]

The Blackheart’s Recording

With this release, Ogi has delivered to us a medium-sized mansion trek, where the goal is to not only find a special musical recording, but also discover why it is located in the aforementioned building in the first place. Using a direct reference from the Shipping & Receiving T2 official level, the plot has […]

Snobs Part 2

This city FM by Naks (& friends) is unique in that it doesn’t actually take place in The City that we know and love from the official Thief games, but a separate fictional city known as Richpoor. We get an overview of Richpoor right from the beginning, in the form of a camvator sequence […]

Forgotten Forest 2

Let’s be clear from the beginning - this FM by Timon is not for the faint of heart. You’ll be hard pressed to find a more complex series of corridors, passageways, and tunnels than in this large mission which will undoubtedly take you many hours to complete (I clocked in at just over […]