Review posted on July 22, 2008 by Ganac, so far with no comments
Tagged with Demo • Thief 2 • Thieves
This demo, made by thief0, demonstrates the hookshot seen in ‘Zelda: Ocarina of Time’.
It uses the same slot as an arrow, but you do not need the bow. The flight of the arrow is almost instantaneous, and with the crosshair calibrated (yeah, seriously!) to your screen resolution, you cannot miss.
What is even better is that […]
Review posted on January 26, 2008 by Ganac, so far with no comments
Tagged with Bad Mission • Guards • Thief 2
This is surely ‘Manos: The Hands of Fate’ Thief FM, one of the lowest of the low.
The story is lame. The settings are big bland and empty. There is no attention to design. The only loot is rings scattered RANDOMLY ON THE GRASS! One guard is glitched where you cant even knock him out. The […]
Review posted on January 26, 2008 by Ganac, so far with 3 comments
Tagged with Bad Mission • Thief 2 • Undead
Another quicky for the wall of shame!
Here to save you from wasting your time, the quick summary for Debt to Nate.
An ok storyline tells how this ‘Nate’ character bails G out and he has repay him by stealing a horn.
The mission takes place in one room. Once you steal the horn, what do you know, […]
Review posted on January 9, 2008 by Ganac, so far with 3 comments
Tagged with Bad Mission • Crypt • German • Undead
Here is a quickie for the wall of shame!
This mission comes to us only in German, but trust me non-German speakers, you are not missing anything.
In this mission, you are being chased by some very fast zombies. You need to find a few, and yet I’ll admit, cleverly hidden weapons to destroy the zombies. Then […]
Review posted on November 25, 2007 by Ganac, so far with no comments
Tagged with Thief 2
Garrett entertains! By Yandros.
Garrett has planned a Christmas party with a few close friends, and you have top help him put it together.
Each difficulty level has more objectives, and ways to make them harder. For example, on easy, the cookies are all on the table, but on hard, they are hidden everywhere. I think one […]