Making Rotating/Turning Guards

Create a guard somewhere in your mission.

Click on ‘properties’ at the bottom of the screen.

Now click on the ‘Add’ button and select:
AI>Ability Settings>Idling: Directions

The “Idling: Directions” dialogue box contains the following fields:

Min. facing switch time
Max. facing switch time

Facing 1:
direction
weight

Facing 2:
direction
weight

Facing 3:
direction
weight

Min. facing switch time and Max. facing switch time tell DromED how long a guard should wait before changing direction.
I believe this is measured in milliseconds, because a minimum time of 3000 and a maximum time of 6000 seem to work well.

Next we define the three directions that the guard can be facing:
Facing 1Facing 2, and Facing 3
For each of these we can specify the heading (the angle in degrees) and (I think) the importance of the direction.

So, for example, we could have a guard who faces north, south, and west and who turns every four or five seconds, by specifying:

Min. facing switch time 3000
Max. facing switch time 
6000

Facing 1:
direction 
0
weight 
1

Facing 2:
direction 
180
weight 
1

Facing 3:
direction 
270
weight 
1

Finally, simply click ‘Ok’ and then click ‘Done’ and that’s it!

TIP:
You are not limited to North South East West, as you can specify any heading (in degrees).


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