Making A Drunk Guard

Okay, first create a Human, any old human! Object Hierarchy>Creature>Animal>Human>anything in here Now open up your AIs properties: Now Add>MetaProperty>AI Behaviors> find and add “AlertCapZero”. Add>AI>Responses>Threat Response Fill it in as follows: Action 1: Add/Remove MetaProperty Arg1: Remove Arg2: AlertCapZero Arg3: Action 2: Play Sound/Motion Arg1: tolevelthree Arg2: Arg3: Add>Speech>Voice “drunk1” Add>AI>AI Core>Awareness Capacitor Change it to 10,10,10 Add>Motions>ActorTagList “WithSword 0, Drunk 0” There! It’s wonderful, isn’t it! Now, let’s make it convincing, put a couple of bottles around his feet, and maybe a goblet or two. Now, why don’t we put a goblet in his hand? Create a goblet, and remember it’s, and AIs number. Now open up the guard’s “Links” window. Add a new link: Flavor: CreatureAttachement From: Drunk AI To: Goblet Hit “OK”, then change the link’s “Data” to “Left Fingers”. One extra thing, if you think drunk guards are super-cool, and you want them to talk a lot (PrinceMikus, are you listening?) Properties>Add>AI>Attributes>Verbosity. There, make that whatever you like! Close the links window, and THERE YOU GO!

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