Thief 2 Colored Lighting Guide

Okay, I’m assuming that anyone reading this has at least basic experience in Dromed 🙂 To start out, make your room brush, and texture it how you like, and add a person of your choice, just to have a few things to see how the light looks on. Place the person pretty close to the wall. Now add a torch a bit above them and to one of the sides. Do your portalizing and all, so you’re ready. Now you have your starting ‘pallet’.
Now you need to get into the torches properties. Once there, click the ‘Add’ button, go down to ‘Renderer’, and click ‘LightColor’. (quick ref. – Add> Renderer> LightColor). You should come up with a box that looks like this:


Hue


The format for editing the color of lights in Thief 2, is in decimal form, carried out to the hundredths (i.e. x.xx). The range of ‘normal’ colored lights in Thief range on a scale from 0 to 1, including decimals to tweak the color (.1, .2 etc…). But basically, the colors are modified in the order of the spectrum. Everyone remember high school science?? hehe. ROYGBV is the spectrum. Red Orange Yellow Green Blue Violet. Thief 2’s colors work in that order.


*Note- Everyones monitor is a bit different, and these colors aren’t meant to be perfect red, orange, etc… just a basis to get you started. Also, appearence is affected by your ambient light level too*

So the colors loop. Now, those aren’t the only colors you can use, obviously. There are variants between. Say you want more of a greenish yellow color. 0.2 is yellow, so add a hundredths decimal to get it closer to green (0.3). Something like .26 should do the trick. And THIS IS YOUR RESULT. You want some weird effects? Try changing the hue of the light source to something like 2, OR 6! *Warning* these settings should only be used in missions named “Garrett’s trip to Shrooms and Acid Land” or “TV with a magnet too close to the screen” and the like! The higher you put the setting, like to 10, or 20, the more ‘ripples’ appear. It’s just for fun though 🙂


Saturation

Saturation is pretty simple. It basically lets you dilute the color of your choice with some white light. Again, it’s in the x.xx format. If you set saturation to 1.00, then all the color will be wiped out, and you’ll have a white light. That, consequently is how you go about having white lights if you want them! Let’s get an example up…
We start out with a LIGHT BLUE LIGHT. This is set at the default saturation of 0.75. If you set the saturation to 0 (0.00) you’ll get WHITE LIGHT which is pretty much what there was in Thief 1. If you set the saturation to 1.00, which is the ‘normal’ max you can go to without getting all TRIPPYagain, you’ll get the light to be pure. No white light mixed in. Of course the appearance will depend on your ambient light setting as well (mine in this demo is only set at .05). So, just adjust accordingly. So… there ya go! The color adds REALLY nice atmosphere, as those of you who have played even just a little of Thief 2 know. 🙂
*One final note. Whenever you make changes to the Hue and Saturation areas, make sure that you relight your level to see the changes, otherwise it’ll look the same as when you last loaded your level. But that should be sorta obvious ;). ~Hamish


About this entry