brethren has written 23 articles

Voice Acting Tutorial by dlw6

Voice Acting Tutorialby Don Willadsen, known on TTLG as dlw6 and on Privateer Gemini Gold and VegaStrike as Turbo Back to my Voice Acting Page Site Map Looking for web space?  Use what we use! Special thanks to Gore_Torn, Nameless_Voice, and Slyfoxx for suggesting improvements to this document. Introduction & Tools Setup Script Recording Editing Publishing Introduction & Tools Voice acting adds depth to game mods by providing…

T2 Ambient Sound List by And

m01windm01cricketsm01nightm01transm01insidem01turbinem01pipesm01dronem01tonesm02_litewindm02seawindm02_cicadsm02machine1m02fridgem02mainLm02orchestram02hits1m02gearMm02gearLGm02machS1m02machS2m02machS3m02machS4m02machS5m02machS6m02machL1m02machL2m02machL3m02machL4m02machL5m02machL6m02machL7m02machL8m02machL9m02creaksm04windm04zaparcm04humm04nightm04tankm04turbinem04windobjm04fanm04gearsm04throbm04lavam04dialsm04bsmtm04bst_varm04pulleym04prisonm04prison_varm05cicadsm05windm05nightLm05dripm05maintremm05mainhitsm04smith -CRAZY GORDON SMITHm04in1m04tonesm04turretm06bellm06wind -ERRIE OUTSIDE WINDm06windtrans -TRANSITION-MASKING WINDm06wingedM -WINGED STATUE MALEm06wingedF -WINGED STATUE FEMALEm06brass -CREEPY BRASS LOOP IN LABm06bubbles -BUBBLES IN LABm06gearM -MEDIUM STONE WHEEL-GEARm06squeaks – METAL SQUEAKS FOR STONE GEARm06whispers -GRAVEYARD WHISPERSm06screams -GRAVEYARD SCREAMSm06laughs -GRAVEYARD LAUGHSm06insidehitsm06mainLM06steam -STEAMLOOPm06machL1 -LARGE MACHINESm06machL2m06machL4m06machL5m06machL6m06machL7m06machL8m16machL9m06machs3 -SMALL MACHINEm07wax -WAXCYLINDER with TRUART’s VOICEm07nightm07cricketm07wind -NIGHT WIND (LIGHT BREEZE)m07basementm07mainLm07bassm07basementHm07birdtreem07domecymm08cicadsm08windm08nightLm08dripm08insideLm08hitsLm09gregorianm09windm09wind_roofm09churchbellm09voiceL1m09tonebendm09vlncalm1 -LOBBY STRING MUSICm09hissL -HOT…

Ambient Sound by Fr33z0r

1: First Create an Air- brush with a room brush around it (shift+insert). Menubar-tools-portalize, Menubar-tools-compute patchfinding database, Menubar-tools-build room data base click the blue box: script_load convict press “enter” In Dromed2 you should write this and script_load gen “enter” 2: Click in the blue lower left box again and write exactly: find_obj ambientsound “enter” a…

T2 Ambients by Inkyape

——————- List of T2 Ambients. By Inkyape ——————- m01crickets m01wind m01night m01trans m01inside m01turbine m01pipes m01drone m01tones m02_litewind m02seawind m02_cicads m02machine1 m02fridge m02mainL m02orchestra m02hits1 m02gearM m02gearLG m02machS1 m02machS2 m02machS3 m02machS4 m02machS5 m02machS6 m02machL1 m02machL2 m02machL3 m02machL4 m02machL5 m02machL6 m02machL7 m02machL8 m02machL9 m02creaks m04wind m04zaparc m04hum m04night m04tank m04turbine m04windobj m04fan m04gears m04throb m04lava m04dials…

VO Traps Part 2 by Despot

Create the following items: 1. VOTrap (-4862)2. BoundsTrig (-2086) Place them where you want to voiceover to be triggered. Link the BoundsTrigger to the VOTrap: Flavor: ControlDeviceFrom: BoundsTriggger ID#To: VOTrap ID # Then link the VOTrap to a SoundDescription:Flavor: SoundDescriptionFrom: VOTrap ID #To: gar022 or whatever voice you want Now to change the distance to…

VO Traps Part 1 by Despot

This guide explains how to playback Garret’s comments in-game. 1. Create a concrete roombrush (tutorial HERE). Link it to the VOTrap with a ControlDevice as described. An alternate method is a TrigDoorOpen script placed on a door, which allows a CD signal to be sent when the door is opened. Remember it will happen every time…

Editing Schemas by Sledge

It’s easy enough to create new sounds for your level, but then the question becomes how you get them to work in DromEd. Assuming you have basic knowledge of Ambient Sounds, this tutorial will hopefully explain a little bit more about how Schema Files work. This should be useful for both Thief 1 and Thief…

Custom Sound Schemas by Despot

This tutorial explains how to define custom sounds schemas. All names are without the enclosing quotes unless otherwise noted. Custom schemas for ambient sounds 1. Save your .wav file in IMA ADPCM 22Khz 4 bit Mono format in a ‘\snd\myconv\English\’ subdirectory of your main Thief directory. 2. Create a subdirectory of your main Thief directory…

Complete Ambient by Sledge

The following is a tutorial for placing ambient sounds in your level. It is semi-complete, meaning that there are one or two things which I am not sure of, either because I never discovered them or because they were never implemented in DromEd or DromEd2 by LGS. However, this should contain some useful information on…

Room Brushs As Control Devices

This guide explains how to setup so-called ‘concrete’ roombrushes, for use in triggering conversations, traps, and goto objectives. !. Create a room brush using the normal method.2. While the room brush is selected, click on the Create button below the name of the room brush.3. This will bring up the Object Editor with the Room…

Overlapping Conversations

Overlapping Conversations Normally in a Thief conversation, each line of speech is assigned to the character who says it, and only one line may be said at one time. This removes the ability to have some aspects of natural conversation such as one person talking over the other, having someone butt in abruptly, have someone cough in…

Smooth Curves

Introduction Cylinders can have a maximum of just 10 sides, which isn’t enough for large curves. There’s a technique involving 3 cylinders that allows you to effectively double that limit. This tutorial explains how to make a smooth archway that is 8 feet wide, and a pillar whose size is up to you. NewDark Update…

Making An AI Pause On Patrol

Assumptions Is is assumed that you can already create ordinary patrol routes, and you can use links and set link Data. Introduction If you add an AIWatchObj link from an AI to some object, the AI can be made to perform a wide variety of responses when certain conditions are met. The conditions include things like proximity to…