Review posted on February 25, 2007 by Renault, so far with no comments
Tagged with City • Guards • Hammerite • Mansion • Thief 2
Cardia1 is quite busy these days creating FMs. This is a fairly large one, consisting mainly of some city streets, a castle/mansion area, and a church or cathedral. My first observation was that the mission is very dark, and that point does not let up throughout the level. Some additional lighting would […]
Review posted on January 3, 2007 by Renault, so far with no comments
Tagged with Crypt • Hammerite • Outdoors • Thief 2 • Underground
Brought to us by The_Dude, this very lengthy FM creates quite a few different environments to explore and goals to accomplish (although not all in the form of the standard Thief objectives), and will likely keep the player busy in excess of three or four hours. Garrett moves from forest to church to crypt […]
Review posted on July 22, 2006 by russellmz, so far with no comments
Tagged with City • Hammerite • Thief 2
Authors :
Sir Balu : global architecture, AI, storyline, scripting
Jano : custom skins and textures, voice acting, beta testing
Date of Release: Aug 2003
Too easy.
Just kidding. Never let it be said this one isn’t a challenge. Very large and diverse. I WANT to ding the mission for the fact I only finished the last objective due to […]
Review posted on July 4, 2006 by Renault, so far with no comments
Tagged with Hammerite • Outdoors • Pagan • Thief 2 • Undead • Underground
If you’re like me, you love those crazy hammers, and in this unusual scenario, you’re actually aligned with them in their fight against the Pagans. This mission by Spoonman starts off in a mountain pass which eventually leads to an overrun Pagan village, and it’s one of the most realistic outdoor environments I’ve seen […]
Review posted on June 30, 2006 by Morrgan, so far with 1 comment
Tagged with Hammerite • Thief 2
Garrett was on his way to meet a friend after a job in order to split the loot, when he was arrested by Hammerites and is now locked up in a cell. Garrett plans to leave, but not before he finds out where the loot from the previous job is and how the Hammers knew […]