Review posted on July 22, 2008 by Ganac, so far with no comments
Tagged with Demo • Thief 2 • Thieves
This demo, made by thief0, demonstrates the hookshot seen in ‘Zelda: Ocarina of Time’.
It uses the same slot as an arrow, but you do not need the bow. The flight of the arrow is almost instantaneous, and with the crosshair calibrated (yeah, seriously!) to your screen resolution, you cannot miss.
What is even better is that […]
Review posted on February 27, 2008 by nicked, so far with no comments
Tagged with Campaign • City • hammerites • horror • mechanists • pagans • Thieves • Undead
This series of three missions is the latest offering from Lady Rowena, the author of the fantastic Rowena’s Curse. To say it’s brilliant would be an understatement. A set of three missions could easily be patchy - good in some places, bad in others. It’s a rare thing to find a mission that keeps up […]
Review posted on November 25, 2007 by Ganac, so far with no comments
Tagged with Guards • Outdoors • Thief 2 • Thieves
THORK
Author : Terry “Ricebug” DeLaney
Contact Info : ricebug@cableone.net
Homepage : http://www.ricebug.net
Release Date: October 2007
Zork meets Thief.
Zork. That was a name that belonged to another time. It was a text based adventure pioneer. You know, for those intellectual people with better imaginations. And there’s no precious graphics shmaphics to help you out, either! […]
Review posted on March 9, 2007 by Renault, so far with no comments
Tagged with Mansion • Thief 2 • Thieves • Underground
It’s great to see a mission from Schwaa again, who’s back at it after a 3+ year hiatus. There seems to be a mini-trend with old designers rejoining the scene, definitely a good thing. In this case, we’re treated to nice mansion mission with multiple points of entry. Construction is very well […]
Review posted on March 6, 2007 by Renault, so far with no comments
Tagged with Mansion • Thief 2 • Thieves
Another month goes by, and we have another FM by Cardia1. This author really seems to be cranking out the missions, and this time the player is dropped into a seemingly deserted castle with an ominous history. This is definitely progress, as this time around (unlike in Citadel of Douro) there actually is […]