Down We Go!

This mission consists of two segments that are separated by a gate: the first one contains three buildings with some loot and a lot of guards, the second is a large, open area with a deep hole at the end.
Somewhere in the underground exists the tomb of a magician where some more loot can be […]

Bestest FM 2: Fairground Attraction

Part two of Sluggs epic saga(June 14, 2007). If you read the review for the first one, you would know that this is novelty only.
The fairground attraction is built off of the same model as the first, but of couse, with fairground attractions. Such attractions include:
-A merry-go-round with a sitting zombie
-A gigaintic ferris wheel
-A very […]

Through The Lookin’ Glass

It’s great to see a mission from Schwaa again, who’s back at it after a 3+ year hiatus. There seems to be a mini-trend with old designers rejoining the scene, definitely a good thing. In this case, we’re treated to nice mansion mission with multiple points of entry. Construction is very well […]

Secret Breaking Of A Pyramid

This Indiana Jones/Tomb Raider style FM created by Zmey gets off to a very bad start - a long, narrow corridor full of dozens of spiders. You have to wonder what the author was thinking, as you certainly won’t endear many diehard Thief fans this way. Once this portion of the level is […]

The Skygem Connection

This slightly different and intriguing endeavor by Dyald will provide the player with quite a variety of settings and enemies, all packed into one single mission. You’ll see Mechanists, Keepers, a few undead, and…er, well, something else (trust me when I say it’s just one of the cooler enemy AI seen in any Thief […]